Give 1 Get 4 Lite also called Give1Get4Lite is an automated gifting activity that allows its participants to give $25 and receive $100 over and over again
Give 1 Get 4 has 2 programs and six levels that you can participate on. These levels range from $25 through $500
You choose which level you want to start on
Give 1 Get 4 Lite moves fast so be ready to give and receive today!
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6 Levels of Give1Get4Lite and G1G4
- Give $25 Receive $100
- Give $50 Receive $200
- Give $100 Receive $400
- Give $100 Receive $400
- Give $250 Receive $1000
- Give $500 Receive $2000
What is G1G4Lite or Give1Get4Lite
G1G4Lite is the name of the newly released gifting program of Give 1 Get 4. G1G14Lite means give1get4lite and it is a gifting
program that allows its participants to give $25 and receive $100 on the first level. The more you give the more you receive and
the more you receive the more you can give.
G1G4Lite is a great opportunity for you to succeed with a gifting program with low risk. Gifting programs are designed to create
an opportunity for you to give to someone without the expectation or promise of receiving anything in return. G1G4Lite allows you
to give a minimum of $25 which is something that most everyone can do successfully.
In order to help you succeed with Give1Get4Lite and other gifting programs I can build you a capture page. This Capture Page
sometimes called a Splash Page will allow you to easily introduce G1G4Lite and invite others who are surfing on the Internet to
participate in gifting. I can also show you how to optimize your Capture page which will insure you that it will be easier for surfers
to find you
One of the main reasons people do not succeed with gifting programs and other Internet programs is because they soon run
out of their warm market and then have a hard time inviting strangers. You can succeed with this gifting program and other
Internet programs with a good Capture Page and search engine traffic from Google, MSN and YAHOO. Give me a call or email
me and I will be happy to assist you in succeeding in Give1Get4Lite.
Written by Johnny Whitehurst Nov 24, 2005
Brief overview of Give 1 Get 4
Give 1 Get 4 is a private association of consenting individuals 18 years of age and above who willingly and knowingly have come
together for charitable purposes. Participants have chosen to exercise their right to freely give to others who have joined with the
same purpose and understanding. Access to the Give 1 Get 4 website and participation in the activity are by DIRECT, PERSONAL
INVITATION ONLY. If you have been invited to view the website, you are a special person indeed and have been given a
tremendous gift, perhaps far greater than you can imagine.
Please know that Give 1 Get 4 is not an investment club, not a business, not MLM, not a company or corporation, not a commercial
enterprise of any kind whatsoever, nor do its activities include the solicitation of anything. There are no investments here, no
paychecks, no products or services to sell, no seminars to attend, no tapes or manuals to buy, and no one MAKES or EARNS any
money. There are no profit making benefits of any kind associated with this activity. No benefit or return of any nature is expressed
or implied and no promises or guarantees of any such return are permitted to be made by any participant of this activity.
By participating in Give 1 Get 4 and willingly giving a gift to one or more of its participants, the donor of such a gift has chosen to
extinguish all rights to the gift and cannot rightfully expect or depend on Give 1 Get 4 or any of its participants for any type of
monetary compensation. Anyone seeking to profit from their endeavors are encouraged to investigate the many profit-making
opportunities available today - no such program is offered here. Participants give freely of themselves and expect nothing in return.
Guidelines have been established to maintain the integrity and high standards of this activity and to enforce respect for
participants and the law as it pertains to gifting. Participants are prohibited from representing the activity of Give 1 Get 4 as
anything other than as stated above. Maintaining the integrity of this activity and the privacy of its participants are foremost to
ensure that this activity remains viable for the long-term. It is our sincere wish and hope that all who join us will be visited by
abundance very soon.
YAHOO Technical Support 866-800-8092
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Give1Get4 and Give1Get4Lite Conference Calls
Monday, Tuesday & Thursday
9:00 pm Est
712-432-0075 Pin 481164#
If you need support for Give1Get4 or G1G4 or G1G4lite you should email them at support@give1get4.net
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Special Issue Update
This paper is included in the First Monday Special Issue: Music and the Internet, published in July 2005. Special Issue editor David Beer asked
authors to submit additional comments regarding their articles.
When we were asked to specify the licensing terms for publishing our article, the issue of gifting suddenly seemed personal: as authors of a research
paper on gifting, we had to ask ourselves and each other some hard questions about gifting our own work.
In an earlier day, the issues were somewhat simpler. Copyright was not automatically bestowed on all published works, the term of copyright wasn't a
moving target, and the results of publicly-funded research were typically assumed to belong to the public.
Although we have decided to explicitly gift our paper into the public domain, we each initially had different responses to the licensing question --
and the ensuing discussions revealed a number of different assumptions, beliefs, hopes and expectations. In this sense, it probably parallels many of
the current debates worldwide about the relationship between public interest and copyright, trademarks, and patents.
Hopefully, the larger debates can occur with due public oversight, representation, and accountability. In this sense, the debates and their
consequences are personal for all of us.
File–sharing has become very popular in recent years, but for many this has become synonymous with file–getting. However, there is strong
evidence to suggest that people have strong giving (or gifting) needs. This evidence suggests an opportunity for the development of gifting
technologies — and it also suggests an important research question and challenge: what needs and concerns do gifters have and what technologies
can be developed to help them? In this paper, we discuss the existing literature on gifting, report on an initial study of gifting in an online sharing
community, and suggest some ways the study results can inform future research into gifting desires — as well as the design of specific gifting
technologies.
Contents
Introduction
Related work: Developing gifting technologies
Research problem
Study
Discussion
Conclusions
--------------------------------------------------------------------------------
Introduction
"...Some people distribute several thousand movies and I don’t understand what their driving force is."
— Henrik Pontén, lawyer
Could the ability to give be one of the central features that determines the popularity and success of computer–mediated "sharing" activities,
communities, applications, and services?
The popular combination of pervasive computing and digital media has recently contributed to a world–wide sharing phenomenon. Systems such
as Napster, Gnutella, and Kazaa make it easy for people to share music, software, and other digital media. This has generated quite a bit of
controversy and concern around issues of law, economics, and political freedom. It has also resulted in a great deal of innovative technical
development, both on the part of those who want "sharing to remain free" and on the part of profit–oriented companies. However, much of the
discussion and development activity seems based on an assumption that file acquisition is the main or only motivation of "sharing" participants.
Thus, the commercial, "non–sharing" alternatives being developed all center on various ways to make it easy, reliable, and economically viable for
consumers to legally acquire quality items.
However, there is another dimension to the sharing phenomenon that is not as widely discussed — and which suggests an unexplored opportunity for
developers, providers, and consumers of digital media: the strong human desire to give, whether it is advice/assistance (news groups), digital goods
(music, literature, software), or other resources (bandwidth, processing cycles). Much sharing is almost certainly motivated by reciprocity in one form
or another; many times people clearly do "give in order to receive." But there are significant indications that some acts of sharing are difficult to
explain easily in terms of reciprocity: it seems that some people simply enjoy non–reciprocal giving.
In order to discuss the variety of gift-giving behaviors, and to distinguish gift–giving from other aspects of "sharing," the term gifting will be used
throughout the rest of this paper. Stated in its simplest terms, gifting involves people or groups giving in ways that may not directly, immediately, or
obviously benefit the giver. This intuitively straightforward definition of gifting is actually difficult to make precise. Indeed, much debate in the
literature on gift–giving [1] centers on the question of whether such gifting does in fact exist — and if so, what the differences might be. The purpose
of the research reported here is not to contribute to those discussions; rather, the focus here is pragmatic, so it is sufficient if there are examples of
gift–giving activities where it is not easy to determine when, how, what, or whether someone "wants or expects something in return." If such gifting
desires and behaviors exist, it suggests certain opportunities to improve or invent gifting technologies: mechanisms, applications, and services that
help people gift in easy, effective, and meaningful ways.
There are, of course, examples of technology use where it is true in a trivial sense that gifting is a central characteristic. However, the focus here is
on whether gifting is a more widely occurring phenomenon; whether there are other, less obvious, gifting desires that may as yet be unmet (or only
partially met) by existing technologies and services; and, how to begin contributing to the development of gifting technologies to meet those needs.
Briefly then, the goal is to begin highlighting some of the research and implementation issues and concerns that need to be addressed when
designers look at the world from the perspective of gifting individuals.
In order to do this, the literature on gifting is being examined; various forms of online gifting are being studied; initial designs based on this research
are being developed; and the implementation of prototype gifting technologies is being prepared. In the space of this brief paper, certain aspects of
the research to date are summarized.
Related work: Developing gifting technologies
A review of research literature reveals very little that is directly related to the design and development of technologies that support gifting desires.
To be sure, the importance of gift–giving is widely accepted and documented. In addition to the vast literature on the subject, people devote a
surprising amount of time, energy, and other resources to gift–giving and gift–exchange; consumer expenditure surveys (of Europe and U.S.)
indicate that as much as between 3 and 4.3 percent of all consumer spending is devoted to gifts (U.S. Bureau of Labor Statistics, 2003). Of the little
research on the design of gifting technologies that exists, among the most relevant is the work of Taylor and his colleagues (Berg, et al., 2003;
Taylor and Harper, 2002; 2003) in which they concentrate on a model of gifting–giving that emphasizes exchange and reciprocity in the context of
teenagers "messaging" each other on their mobile phones. This work nicely illustrates how studies of gift–giving among technology users can be
used as the basis for developing designs for technology that can further support gift–giving (broadly defined).
The remaining sections below summarize relevant insights from other sources: the larger literature on gift–giving — as well as a brief summary of
online "sharing" phenomena.
Literature on gifting
The majority of the literature on gifting is largely framed relative to economic models of exchange and reciprocity.
Between 3 and 4.3 percent of all consumer spending is devoted to gifts.In classic economic terms, everything — even an "altruistic act" — is
conceived in terms of return or expected return. But although this model works well for many aspects of economics, gift–giving cannot easily be
explained entirely in terms of traditional economic concepts such as transaction, profit, utility, or even barter.
How does one, for example, explain the "exchange of holiday gifts" in terms of market efficiency or utility? Similarly, how does one calculate or
quantify the "increased positive reputation" as a return on "the donation of time to a good cause"? Finally, how does one measure reciprocity for
non–profit organizations that "work to make the world a better place"? Research on gift economies (Cheal, 1988) raises and highlights certain
aspects of gift–giving and reciprocity that are not yet well understood. For example, in exchange–based economies, individuals and institutions act
in order to increase their own return, whereas in gift economies, individuals and institutions may act to increase the "return" of existing goods,
services, or finances — but for (specific) others or for the community at large. As Garreau argues, "A gift economy is indeed an economy — you can
rationally expect that if you tender a gift, sooner or later you will receive some kind of return. But the return is indirect. And expectation of a return
can be idealistic, even mystical" (Garreau, 2000).
Thus, proponents of alternative models argue that the phenomenon of gift–giving requires a revision or replacement of economic explanations —
or, in the extreme, some (Levine, 2001) argue that all of the current models of gift giving are inadequate in certain ways. This discussion will not be
pursued in any further detail here, except to note that different gift–giving phenomena suggest the need for new distinctions and concepts in
addition to traditional concepts such as self–interest and personal gain. For the purposes of this paper, the main point is that certain gift–giving
phenomena can be difficult to adequately explain purely in terms of reciprocity. Below is a survey of various literatures on gift–giving, which first
identifies research on pseudo–gifting — that is, gift–giving research that emphasizes economic models of transaction and exchange. The remaining
sections highlight some work on alternative models of gift–giving. The intention of this survey is not completeness — rather, simply to indicate some
gifting models that differ from those that emphasize reciprocity.
Continued on http://www.mygift2you.net/Give1Get4.html page.
Four Easy Steps for G1G4
- Watch the movie
- Click on register
- Fill out the form
- Select the level
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This time next month will you be receiving money or needing money?
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To receive money call Johnny 334-805-3640
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How to register for Give1Get4Lite or G1G4Lite
In order to register for Give1Get4Lite or G1G4Lite you will need an Alert Pay account.
Alert Pay is quickly becoming the method of choice for registering for G1G4LIte. People like AlertPay because it is similar to
PayPal in the way that transactions are made with your Email and your personal bank account. AlertPay also does not have the
restrictions that PayPal has for cash gifting programs, therefore it is easy for you and your prospects to register for G1G4lite.
If you do not have an AlertPay account click on this link and get one now.
AlertPay
How to Succeed with G1G4
- Pay license fee
- Send pledge
- Invite two or more who
enrolls and have them do the same
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I can help you register for G1G4Lite gifting program with cash money. Just give me a call and let's get
started. The sooner you register for this fast moving gifting program, the faster you can receive your cash
gifts.
To participate in cash gifting call Johnny at 334-805-3640.
Copyright © 2008 My Gift 2 You
Call to hear the excitement anytime 24/7 646-222-0579
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